Best Builds

Updated: v1.0.3 – 2026-02-08
Recent changes: Palworld v1.0 added new passives and rebalanced attacks.
The power of attacks have been increased and cooldowns reduced.
1.0 also added very many new Partner Skills, the variation in Team Builds is huge. The Best Party Teams will be moved to the Team Builder page.

Combat

Raid Army Builds

You can choose to make a raid army to tackle all raid bosses with a generalist build or a specific army for each boss/phase with elemental passives.

For the best attacks, see Active Skills.

Generalist Build

You can swap Demon God for Legend if you need more defense.
Immortality is the most important passive and lets the army heal up after taking random AOE damage.
Diamond Body prevents flinching and knockbacks, increasing dps. It also gives bonus defense to increase the value of Immortality.


Elemental Build

The elemental build for specific bosses, this example is for phase 2 Bellanoir Libero (fire vs ice) and phase 1 Hartalis (Electric vs Water).
The yellow elemental passives got buffed from 20% to 30% in 1.0, they are perfectly viable as well. Lunker is still 20%.

You can swap Demon God for Legend for more defense.

Ice and Water builds can run Lunker over Demon God/Legend with Siren of the Void or Lord of the Sea.


Party Pal Builds

For the best attacks, see Active Skills.

For Partner Skills & Teams, see Team Builder.

“Carry” Pals, the ones out and fighting. Usually with “While Active” Partner Skills or strong Exclusive Attacks.

“Booster” Pals, the ones with “While in Party” effects that buff Pals/Player.

Elemental Carry Pal Build

Generalist Carry Pal Build

If you want more attack power you can swap Legend for Demon God or Twin-Edged Holy Blade

Mount Pal Build

Diamond Body prevents flinches so you do not get stuck in laser attacks or other multi-hit attacks. Idiosyncratic gives the Pal bonus Defense, prevents burn/poison and helps both the Pal and Player regen up again.

Booster Pal Build

If you are using weapons that do not benefit from Reload Master you can pick something else like Healing Coach or Wellness Watcher.

Aggro Mechanics: Pal vs Player Builds

Bosses will most often target whatever is dealing the most damage.

Player builds will usually have the boss targeting the player with little need to babysit the Pal, it can be very strong if you are comfortable dodging boss attacks.

Pal builds will lead to the boss focusing the Pal. You can withdraw the Pal to prevent damage.

v1.0 Team Build Examples

v1.0 added a lot more variation to party builds. They are split into Player Damage Builds, Pal Damage Builds and a few Hybrid Builds.

Player builds rely on one main carry pal with a partner skill to either grant lifesteal, attack power or elemental attacks to the player. The boosters also buff Player Damage or Survivability.

Pal builds rely on a mix of Carry Pals and Booster Pals to buff the Carry.
If the pal is strong enough it can tank through boss attacks and keep attacking, otherwise you will need to withdraw the Pal which can interrupt attacks.

Hybrid Builds mix the two together, it can be very strong due to aggro mechanics.


Pal Damage Build – Standard

A normal build for longer fights where statuses will have lower uptime.
Carry: Whalaska Ignis, strong Ice Exclusive Attack.
Super Effective Booster: Moldron Cryst, increases Ice damage vs Dragons.
Attack Power Boosters: Kelpsea Ignis & Foxicle, Whalaska Ignis is Ice & Fire and can benefit from 2 Boosters.
Orserk: Orserk is The Pal for any Pal Damage Build. The Partner Skill gives 150% Attack & Defense to the Carry Pal.


Pal Damage Build – Nuker

A build for ending fights quickly, before the buildup on status effects occurs.
Carry: Blazamut Ryu, The Partner Skill increases Dragon damage vs Dark.
Aggregate Booster: Prixter & Jormuntide Ignis give the Pal & Player increased damage during Poison and Burn. The Player can apply Poison with Poison Arrows.
Orserk: Orserk is The Pal for any Pal Damage Build. The Partner Skill gives 150% Attack & Defense to the Carry Pal.
Celesdir Noct: Celesdir Noct grants bonus attack power to the Carry Pal but also drains the health of the Carry Pal.


Player Damage Build

Carry: Element Swap or Lifesteal.
Super Effective Booster: To match the Mount.
Solenne: Solenne is The Pal for any Player Damage Build. The Partner Skill gives 80% Attack to the Player as long as all Pals in the Party are unique.
Headshot Boosters: Cryolinx Terra, Vanwyrm & Vanwyrm Cryst boost Player headshot Damage.

Headshots can be tricky against some bosses and others don’t have weak points at all. You can swap in Gobfin & Gobfin Ignis instead.

Defensive Options
Tropicaw, Silvegis and Bakemi are great defensive options.
Tropicaw improves dodging.
Silvegis buffs the Shields.
Bakemi reduces the attack of poisoned targets (also helps your carry pal), but doesn’t work on raid bosses.


Base Pals

Work Speed Pals

Dark pals are naturally Nocturnal, they don’t need the Insomnia passive skill.

Insomnia vs Work Slave

Insomnia is a very slight production bonus over Work Slave, but often leads to transporting issues where low priority work stations never get emptied (like logging site or specific ranch items).


Transporters

Work speed doesn’t affect transporters, only move speed.
On Nocturnal pals like Vanwyrm use Runner.
Legend and Runner are equal, use whichever you have.

Transporter passives is not very important. You can also use Hunger reduction passives to save on good food like Mozzarina Hamburger.


Clinic

For the Clinic you only care about uptime. Vampiric is the same as Insomnia


Mount & Extras

Mounts

Dimensional Leap, Legend, Swift and Runner or Eternal Engine.

Runner vs Eternal Engine comes down to preferences, the mounts stamina and use.

Stamina lets you jump more and use more attacks if you plan on using the pals own attacks as well.

You can swap in Sky Marcher if you enjoy Jumping.


Sell Team

You want 5 pals with these 2 passives somewhere in your collection. They stack, giving a 40% discount when buying and a 40% bonus when selling.