Work Sustainability Cheat Sheet

Notes

General: All times except cooling in seconds. Time is the time it takes to complete a task or generate an item (Time/stone for stone pit, time for 1 item from furnace etc).

Handiwork: Covers construction and production. Each workbench has a factor that increases workspeed, 1, 1.5, 2 and 4 for Primite, High Quality, Assembly Line and Assembly Line II respectively.

Transporting: A pal will not stack items by itself, ore dropped 1 by 1 will be transported 1 by 1.

Mining: A Pal has a base damage of 600 that gets reduced by a factor for each Lv. The damage is further reduced by the defense of the node.
Digtoise works differently from other pals. It does ~25 ticks of damage, 55 damage/Defense per tick, it also has a different mine interval that is affected by work speed, making it faster with +workspeed traits. Condesning it to rank 4 increases the damage to ~165/defense. A basic Digtoise will now mine roughly 3.5 times faster than a basic Anubis while assigned to the base.
Yield per node:
Stone, Coal – 48.
Paldium, Sulfur, Quartz – 38.
Copper – 40.

Plantation: Planting, Watering and Gathering all scale exactly the same, ~x2 per Lv. Gathering also adds +5 Yield every Lv.

Gathering: Important to note that a higher level gatherer boosts the yield for the entire session. Once a level 4 gatherer collects from a plantation, the yield remains 25 for subsequent gatherers until logout, regardless of their level. The gathering time remains unchanged, and the level 4 gatherer only needs to work the field for the boost to apply, it does not need to complete the gathering stage.

Farming: Max workers per ranch: 4. Reports of problems when using 4 large pals in the same ranch.

Kindling: Cooking stations have a constant, slow workspeed. Better Cooking stations/furnaces increase workspeed by a factor of 1.5 and 3.

Lumbering: Works exactly like mining. Stone pit and Lumbering Site have the same workload.

Medicine Production: Max Lv is currently 4. Electric doubles workspeed.

Electricity Generation: The time to fill one generator while no Electric station is draining.
Electric pals will stop at 100% and start again at 80% power.

Cooling: Each food has its own base time. Once the cooling pal takes a break the timer resets, so in the end it doesn’t matter what pal you use as long as it only has cooling.

Watering: Mill and Crusher work the same with no multiplier.

Bonus Workspeed: All buff buildings improve workspeed by 20%, reducing total time by ~17%.
Bonuses example: Food +50%, Traits +100%, Souls +30%, Building +20%. Total: 368%, or x4.68 faster than an unbuffed pal, regardless of Lv.